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Tutoring Pack: Adding Questions, Expectations, Hints, and Prompts


1. Questions

Similar to the tutoring assessment type in AutoTutor Lite, these AutoTutor questions are what your students / users will be answering themselves.  Your first question should be the "Seed Question" or the main question that the tutor is asking your student or user. 


Your questions will be assigned Q#'s when you create them. These will be used to edit the answers and expectations. 

You can decide which agent you would like to ask the question by selecting an agent from the drop down menu. You can also select some agent actions that the agent will use before and after the question is asked. Similar to the media type located in AutoTutor Lite's scene configuration, you can decide what media you would like to be displayed while the question is being asked. 


2. Expectations


Each seed question can have several expectations. An "expectation" contains content that will be required to fully answer a seed question. Each expectation can have its own individual answer


3. Hints

For each expectation, hints should to be provided to help guide the user to fully covering the content in each expectation. AutoTutor Lite will automatically detect which expectation the user is trying to answer. For this reason, it is best if your expectations have as little semantic overlap as possible. This way AutoTutor Lite can provide relevant hints to the user in real time. 



Ideally, your hints will guide the user to the correct answer without explicitly stating the answer. 

Let's consider the question, "What makes a good hint?"

A hint is an utterance made by the tutor that explicitly attempts to guide the learner in the retrieval of knowledge or in drawing a correct inference. There are three types of commonly used hints that you might want to consider. They are listed below along with generic examples.

1. Information conveyance hints
  • Explicit statements to get the learner to retrieve or infer knowledge
  • Example: How would a change in X impact Y?

2. Pointing hints
  • Implicit hints that provide context to try to elicit the response from the user
  • Example:Think about what else you could add, think about the relationship between X and Y.

3. Directed reasoning hints
  • These tend to be a series of questions that guide the learner to think through the process of getting the answer.
  • Example: So, what happened first? This lead to what? Which caused what to happen? So, can you summarize the process for me?
4. Prompts

Prompts are similar to hints in that they are used to guide users to the correct answer. However, prompts are used to get the user to elicit a specific word or phrase. These are typically used after hints have been used. 

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